The rivalry between the humans, Orcs and Skeletons is going to be a key feature for the game, and it’s one of the things I’m really excited to show. Now enemies can hunt, retreat, work together in teams against you, and even fight and compete with other races. Eventually that prototype grew into the project I’m working on today. Can you tell us what makes it so special?ĭinh: I’ve played so many games where the enemies fail to do one important thing: run away! So a year ago I decided to create a prototype game where some monsters do exactly that. Review Fix: There’s been so much talk to the AI thus far. The next few minutes were absolute mayhem and chaos. The noise attracted some nearby prison guards, who come rushing into the room accidentally setting off a number of deadly spike traps. For example, in one playthrough I decided to release a fellow prisoner from a makeshift wooden cell, but instead of being eternally grateful he attempts to attack me in his crazed delirium. I like to create games with many simple interlocking systems which when put together, can result in really surprising situations and stories. Review Fix: What’s your favorite part of the game?ĭinh: The thing I enjoy about TinyKeep the most is finding out new and fun ways to wreak havoc on the dungeon’s monsters. All of these contribute hugely to my game design ideas – but with TinyKeep I want to try and create something of a twist to the genre, where I can hopefully strike a fine balance between permadeath and progression. Titles such as Spelunky, Risk of Rain and Vlambeer’s Nuclear Throne. TinyKeep is clearly inspired by dungeon crawlers, but recently I’ve been drawing a lot of inspiration from the more modern roguelikes and permadeath games of the past year or two. Review Fix: What games do you feel inspired “TinyKeep”?ĭinh: Growing up I loved playing DOS games such as Rogue and Nethack, as well as geeky board games like Hero Quest. But now with the Rezzed Expo coming at the end of the month I think there will be a couple of weeks of hard crunch time soon… So far, I’m more or less on track, and for the most part it’s not been particularly stressful. Of course, that normally includes an hour or so of “research” while I try out the latest Indie game that takes my fancy! I’ve given myself about a year to write and release TinyKeep, which sounds like a lot but it really isn’t! The days and weeks fly by – so to make sure I keep on top of everything I like to maintain a big wall chart of tasks to do and bugs to fix. Phi Dinh: Intense to say the least! A typical day normally starts with me getting up at 5am, followed by concentrated coding until about 6 in the evening. Review Fix: What has the development cycle been like thus far? We recommend discarding after a month, or sooner, to be on the safe side.Review Fix chats with Phi Dinh, the Creator, Project Manager, Programmer and Founder of Phigames, as well as the developer of ‘TinyKeep’ about the clever RPG set for release this September.įrom its inspiration to thoughts on the development cycle, Dihn gives us the inside scoop in what appears to be a hit game in the making. We hope these photos help you decide on when it’s time to retire your beloved Benebone. They generally last a few weeks, or even a month or so. Keep them away from larger dogs so they are not accidentally ingested.ĭiamonds may be forever, but unfortunately Benebones aren’t. Benebones are not suitable for dogs that weigh more than our recommended guidelines or for dogs that are very strong or very aggressive chewers.Īlways choose the largest product your dog can handle, even if you have a dog rated for a smaller size. Our guidelines are for rough reference only. On each Benebone label, we provide guidelines to help you choose a toy for your dog. There’s more to us than the world’s best chew toys. We make and source everything in the USA. Our flagship products are durable chew toys made of super-strong nylon and real flavors. The Bacon Sticks are durable fetch toys that will have dogs ditching regular sticks. But every once in a while, something comes along that’s better than the real thing. In life, generally, the real thing is better than imitation.
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